Completing the side quests usually results in rewards such as new weapons or abilities.It was released in Japan and North America in November 1998, and in PAL regions the following month.
![]() Developed concurrently with Super Mario 64 and Mario Kart 64, it was initially intended as a 64DD disk and as a console launch game, but was ultimately delayed and released in cartridge format instead. Ocarina Of Time Map Series Composer KojiVeteran Zelda series composer Koji Kondo created the musical score. ![]() The player must learn to play numerous songs on an ocarina to progress. Reviewers praised its visuals, sound, gameplay, soundtrack, and writing. It has been widely cited as one of the greatest video games of all time, with numerous publications ranking it as the greatest video game ever made. It was commercially successful, with more than seven million copies sold worldwide. In the United States, it received more than three times more pre-orders than any other video game to date and was the best-selling game in the country in 1998. It is the highest-rated game on review aggregator site Metacritic and the second highest-rated on GameRankings after Super Mario Galaxy. In the early 2000s, Ocarina of Time was re-released as part of The Legend of Zelda: Collectors Edition promotional disc for the GameCube, and for the iQue Player in China. An enhanced version of the game for the Nintendo 3DS, titled The Legend of Zelda: Ocarina of Time 3D, was released in 2011. Both versions feature Master Quest, an alternative version of the game including new puzzles and increased difficulty. The on-screen display shows actions mapped to context-sensitive buttons. When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them. In this particular screenshot, Link is fighting a Wolfos at the entrance to the Forest Temple. Link primarily fights with a sword and shield, but can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called Z-targeting, 3 b which allows the player to have Link focus and latch onto enemies or other objects. When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth. Not all are required Ocarina of Time has several optional side quests and minor objectives that the player can choose to complete or ignore.
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